With Open Freely, tasks that once. Graphics interchange format images.jpg. How To Change File Associations in Windows 10, 8, 7, or Vista. Note: Setting a program's default file association does not restrict other programs that. How can I open DAT file format? File type: Data File. Category: Data files. This is a general data file that stores binary or text data generated by a specific program. Text files can be opened using any text editor. How to open file with DAT extension? Find software to open files. Type in the file extension below to learn about the file type and find the right program to open. ZIP is a popular archive format. If the data is in text format. The best way to open.DAT file is by using the program that created it. For example, if it is an excel file. File type: Nonimmigrant Visa Application Data File. Developer: U. S. Department of State. Category: Data files. U. S. Online Nonimmigrant Visa Application (DS- 1. U. S. Department of State's Consular Electronic Application Center) application form data file which is created by the online application and stores such information as personal backgound data. The file is used to save and load the application via the online form filing process. How to open file with DAT extension? File type: Piriform Key File. Developer: Piriform. Category: Data files. Piriform programs (CCleaner, Recuva, Defragger, and Speccy) key file that stores the registry key number which is referenced by the program in order to operate in the appropriate mode. How to open file with DAT extension? File type: Porteus Save Container File. Developer: Porteus Team. Category: Data files. Porteus (portable Linux operating system) system save file which stores saved edits that have been made to the operating system like system preferences changes, saved bookmarks, downloaded files, and browser history. How to open file with DAT extension? File type: Minecraft Data File. Developer: Mojang Specifications. Category: Game files. This format is used by Minecraft (popular multiplayer construction video game) for saving data about the game world, player inventory, position and world data. It also stores levels in old versions of the game. New versions DAT files are not supported by old versions of the game because of different formatting. How to open file with DAT extension? File type: Sim. City 4 Game Data File. Developer: Electronic Arts. Category: Game files. Sim. City 4 video game package file format that stores various types of game data files, such as SC4. MODEL, SC4. LOT and SC4. DESC files. How to open file with DAT extension? File type: Exchange E- mail Attachment. Developer: Microsoft. Category: Miscellaneous files. It stores formatting data for RTF messages that were sent from Microsoft Exchange server if a recipient's email client is not compatible with RTF messages. How to open file with DAT extension? File type: Inno Setup Uninstaller Data File. Specifications for the.DAT file format and. Developer: Jordan Russel. Category: Miscellaneous files. Inno Setup (software that is used to create Windows application installers and deinstallers) file which is usually stored in the application installation folder and stores information used to help Inno Setup to uninstall the application. This file has a related EXE file which uses the data from DAT file and is used to execute uninstallation process. How to open file with DAT extension? File type: Piriform DAT File. Developer: Piriform. Category: Miscellaneous files. This file is used by Piriform programs CCleaner, Speccy, Defragger, and Recuva. The file stores data used by one of the programs in order to run in portable mode. DAT file tells the program that it should be executed in portable mode and store its parameters in ? File type: Windows Registry Hive File. Developer: Microsoft. Category: System files. Microsoft Windows Registry file that stores such data as passwords, account preferences and file associations. It can be also a registry backup file named ? File type: VCD Video File. Category: Video files. Video CDs (VCD) MPEG2 format video file with video data that can be played from the VCD. How to open file with DAT extension? The format is also used within level. These files are in NBT format. In level. dat files, this tag is called . Data. Version: Version of the player NBT structure. Dimension: The dimension the player is in. Other values are interpreted as 0. Survival, 1 is Creative, 2 is Adventure and 3 is Spectator. Score: The Score displayed upon death. Selected. Item. Slot: The selected hotbar slot of the player. Selected. Item: Data of the item currently being held by the player, excluding the Slot tag. Spawn. Y: May not exist. The coordinates of the player's bed. These tags are only removed if the player attempts to respawn with no valid bed to spawn at at these coordinates. They are unaffected by breaking beds at these coordinates, and are unaffected by the player's death. Spawn. Forced: 1 or 0 (true/false) - True if the player should spawn at the above coordinates even if no bed can be found. Sleeping: 1 or 0 (true/false) - true if the player was in a bed; has no effect on whether the player is in a bed when they log in. Sleep. Timer: The number of ticks the player had been in bed. Xp. Level: The level shown on the XP bar. Xp. P: The progress/percent across the XP bar to the next level. Xp. Total: The total amount of XP the player has collected over time; used for the Score upon death. Xp. Seed: The seed used for the next enchantment in enchantment tables. Inventory: Each compound tag in this list is an item in the player's inventory. Root. Vehicle: The root entity that the player is riding. Attach. Most: The UUIDMost of the entity the player is riding. Entity: The NBT data of the root vehicle. Sometimes a Slot tag is used to specify the slot the item is in, such as with chests; other times there is no Slot tag, such as with dropped items. Some instances may give this tag a name, other times it is nameless because it is in a list. Any item can be stacked, including tools, armor, and vehicles. Values of 1 are not displayed in- game. Values below 1 are displayed in red. The inventory slot the item is in. Damage: The data value for this item. For blocks, it is the 4- bit . This tag is optional for most items. Items with durability can be made unbreakable and will never lose any durability. Additionally, items can have specifications for Adventure mode to describe which blocks may be broken with them. Can. Destroy: The only blocks this item may break when used by a player in adventure mode. There is also the Repair. Cost tag which tracks anvil usage for items, making them more costly with every use of the anvil. Stored. Enchantments: Contains enchantments for enchanted books. Repair. Cost: Number of enchantment levels to add to the base level cost when repairing, combining, or renaming this item with an Anvil. Stored. Enchantments tooltips will not be displayed if edited onto an item other than an enchanted book. Enchantments stored in ench, however, will always be displayed in the tooltip and will cause the item to glow, even if they cannot have any effect. All items can be given Modifiers which affect various Attributes of the player/mob which wears or holds them. Note that if an item has vanilla default Attribute. Modifiers, these will cease to exist if this tag is added (e. Also note that the default vanilla Attribute. Modifiers do not actually use this tag, and as such, it will not appear on a natural item. Name: Name of the Modifier Slot: Slot the item must be in for the modifier to take effect. Operation: Modifier Operation. See Attribute Modifiers for info. Amount: Amount of change from the modifier. UUIDMost: Uppermost bits of the modifier's UUID. UUIDLeast: Lowermost bits of the modifier's UUID. Potions, splash potions, lingering potions and tipped arrows can have multiple, customized effects via the Custom. Potion. Effects tag, bypassing using the data value of the item. The data value is used only for the way the potion looks if these tags are present. Amplifier: The amplifier of the effect, with 0 being level 1. Duration: The duration of the effect in ticks. Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. This tag is optional and defaults to 0. Due to a bug, it has no effect on splash potions. Show. Particles: 1 or 0 (true/false) - whether or not this effect produces particles. This tag is optional and defaults to 1. Due to a bug, it has no effect on splash potions. Potion: The name of the default potion effect. This name differs from the potion effect name. For example, the value for an . Various tooltips can also be hidden. The tooltip will display . Color codes are calculated from the Red, Green and Blue components using this formula: Red< < 1. Green< < 8 + Blue. Lore: List of strings to display as lore for the item. Hide. Flags: Bit field determining which parts of the tooltip to hide on an item. For example, setting to 3 would hide both . Only written books store the title, author, and generation of the book; pages is stored in both varieties. Created and set to 1 when the book (or a book from the stack) is opened for the first time after signing. Used to determine whether to parse target selectors (including which player is selected by . If the value is greater than 1, the book cannot be copied. Does not exist for original books. If this tag is missing, it is assumed the book is an original. If generated by writing in a book and quill in- game, each page is a string in double quotes and uses the escape sequences \. If created by commands or external tools, a page can be a serialized JSON object or an array of strings and/or objects (see Commands#Raw JSON text) or an unescaped string. Heads of the player variety can be associated with a specific username to take on the skin of that player when placed. The hand- held item is also updated with the new skin. Within this section, the . Note that Skull. Owner is for the item in inventories, whereas Extra. Type is for skull blocks placed on the ground. Note that Owner is used for skulls placed on the ground. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed. Name: Username of owner. If missing or empty, the head will appear as a Steve head. Otherwise, used to store or retrieve the downloaded skin in the cache. Need not be a valid player name, but must not be all spaces. Properties textures: An individual texture. Value: A Base. 64- encoded JSON object. Trail: 1 or 0 (true/false) - true if this explosion will have the Trail effect (diamond). Type: The shape of this firework's explosion. Small Ball, 1 = Large Ball, 2 = Star- shaped, 3 = Creeper- shaped, 4 = Burst. Other values will be named . Colors: Array of integer values corresponding to the primary colors of this firework's explosion. If custom color codes are used, the game will render it as . Custom colors are integers in the same format as the color tag from Display Properties. Fade. Colors: Array of integer values corresponding to the fading colors of this firework's explosion. Same handling of custom colors as Colors. Fireworks: One of these may appear on a firework rocket. While this value can be anything from - 1. Explosions: List of compounds representing each explosion this firework will cause. Decorations: A list of optional decorations. It will display defined symbols on the map. An individual Decoration. Identifier of the symbols type: Type of the symbol (see textures/map/map. The value 0 rotates the symbol to the bottom end of the map. The symbol is rotated clock- wise. A negative value is similar except that the item can be used by right- clicking, can be used until it wears out if it is a tool or bow (but will break if you use it as a melee weapon). This can let the count go below - 1. The same applies if two negative stacks are combined. If Q is pressed while holding a negative stack, it will drop all at once and appear as a normal dropped item, but it will be impossible to pick up. A stack of more than 6. A stack of N damaged tools used until . All negative values produce white. If not, Block. Entity. Tag has no effect.
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